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The category number is referenced to let the game know to what part of the game this is relevant to. The first number 408 is the category number. Using the default eye list file above we can diagnose the important components and edit it for our specific needs.
Artificial academy 2 hexa archive#
Since the eye list file is located in the “Koikatu\abdata\list\characustom” folder inside the “00.unit圓d” archive our emulated eye list needs to be in “Koikatu\abdata-emulated\list\characustom\00”. Like our emulated eye folder, lists themselves need to be in the same folder structure as the game. Game default eye list with table formatting This is useful for basic tweaking of textures that you’d want to completely replace but for some textures and eyes specifically there are some circumstances where you’d still want access to the replaced textures. If you place a PNG texture into your newly created mt_eye_00 folder named cw_t_hitomi_000 it would replace the first eye in the list and would display on any character using this eye. For instance, all of the selectable eye textures for girls are named “cw_t_hitomi_000” through “cw_t_hitomi_076”. At this point you can replace any texture in this eye archive by adding a PNG of the same name to the folder. Knowing this, to create an emulated folder for this eye archive we’d want the folder structure to look like this: “Koikatu\abdata-emulated\chara\mt_eye_00”. Inside this archive are all of the eye textures that come with the game. For eyes specifically we want mt_eye_00.unit圓d. With those tools in hand, its important to know that the unity archives in Koikatu\abdata\chara are where the models and textures for characters can be found while the archives themselves are named in a way that makes it easy to infer the contents within. Knowing what files are in what archive requires a little bit of game knowledge or a program to view the files inside, i.e. Using the BepinEX patcher and the Resource Redirector plugin you can set up emulated folders that serve the same function of the texture folders in AA2, which allow you to easily test, add, and remove textures from your game.Įssentially, you want to set up your emulated folder structure to have the same structure as the abdata folder with the folder you put your textures in having the same name as the archive that contains textures in the same category. In Koikatu, all of the game’s textures are packed in unit圓d archives which makes adding your own a bit more challenging unless you are familiar with Unity Editor. The same system existed for custom underwear textures and custom skirt textures. In Illusion’s previous game Artificial Academy 2, custom eyes could be added to the game by means of a supplied texture folder.
![artificial academy 2 hexa artificial academy 2 hexa](https://www.visitmama.com/wp-content/uploads/2019/11/Artificial-Academy-2.jpg)
Posted in AA2, clothing | Tagged clothing, mari, natsuki, rin, rinna, ryou, yuki | 19 Replies Custom Koikatu Textures Using BepinEX Emulated Folders The cardigan’s skirt can also use loose skirt textures but you will have to make the folder yourself if you wish to use any (skirt244).įeel free to leave any questions in the comments.
![artificial academy 2 hexa artificial academy 2 hexa](https://jg2max.files.wordpress.com/2018/01/aa2uplay_2018-01-24_04-01-36.png)
Artificial academy 2 hexa download#
The sweatshirt, overalls, and dress outfit use the games texture folder found in illusion\AA2_Play\data\texture to let you choose different patterns and colors so make sure you download the texture folder in the mega.
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These outfits also require the AAU hi-res texture patch enabled in the script tab to display correctly. As of version v.5 the outfits will only work for normal weight females of any height and tall males. The outfits use slots 239-244 for girls and 150-151 for boys and have many tweaks regarding textures and behavior so they work in AA2.
Artificial academy 2 hexa mod#
The Honey Stimulus Package v.5 BETA is a AA2install/wizzard ready mod that contains 8 outfits ported from Illusion’s Honey Select.